Monday, April 24, 2006

Call for Chapters: Space Time Play. Games, Architecture, and Urbanism

Space Time Play. Games, Architecture, and Urbanism (Book)
What is computer and video game space – and: is there an architectural history of game space-time? How do architectures, city spaces, and landscapes change when they are transformed into physical game boards, or when they become an extension of a desktop computer game? How can architects and urban designers apply games and game technologies as tools for drafting and planning? Across 500 pages, the edited book publication Space Time Play will investigate these questions by compiling designs, best practice examples, as well as essays, interviews, succinct statements, and game space analyses.
Deadline: 15 May 2006