workshop: Modern Mobility Scenario
Modern Mobility Scenario workshop at ubicomp 2006
Objective
Designing and learning how to build modern, connected, mobile systems. The Modern Mobile Scenario workshop at UbiComp 2006 is for architects, programmers, artists, planners, designers, students, faculty, researchers and anyone interested in the impact of ubiquitous computing on the intersection between physical, social and information spaces.
Topics
Topics: Rapid Media Prototyping, Message is the Medium, Surveillance, Data Harvesting, Generative systems, Topology of Connections, Texture mapping, Ubiquitous Open Gl structures, Mobile messaging as remote control , Image parsing , Location tracking and mapping,Tagging with data , Ring-tones ,VXML,Serial interfaces to dynamic skins, Bluetooth interfaces, Urban games, Public performance, and Installation
Scope
Consider the following aspects of the superstrucutre of modern life. The social infrastructure, encompasses living (mostly human) beings and their immediate interactions with each other. The physical infrastructure is defined by the constructs supporting supporting the social sphere, which includes material objects, from buildings, to roads, to household appliances. Between the social and physical domains, lies the information infrastructure, which in modern society is responsible for an exceedingly larger share of the interactions between social and physical spaces.
Until recent years, the development of the information space naturally followed the growth of social and physical infrastructures, providing the means of communication where needed or modes of operation where necessary. However, embedded in the information space is the potential for autonomous growth, independent of the social and physical infrastructures, based on developing and deriving internal connections between information. The near-catastrophic growth rate, complexity and sheer magnitude of the information space and its impact on modern life, imposes a shift in focus from the organization of physical space (traditional architecture) and the organization of social space (planning), to the organization of information space.
Technology is no longer the monopoly of developed nations . The decrease of costs of mobile devices and the relative maturity of the technology have made it possible to create access even in the most isolated places .
Why are mobile devices a turning point, and not say, computers or the WWW? Before the rapid spread and ubiquity of mobile technology, a person could only access the information space through a designated portal, be it an office desktop or a laptop in an internet cafe. The physical location and the social constraints of the portal defined, to a large extent, the scenario of interaction with the information space. A mobile device provides access from anywhere at any time. The change of setting is not just a change of convenience, it entirely redefines the terms of use and range of applications, allowing information space structures to have a dramatic influence on social and physical structures, from politics to public spaces.
The core of this workshop consists of appropriating available mobile phone technology and the programming language Max/MSP/Jitter for the needs of a free-form concept, such as an architectural process, interactive structure, performance, installation or a multiplayer game. By deconstructing the virtual "information space" in relationship to its physical "social space" counterpart, attendants will be encouraged to propose ideas that work within a shared context. The workshop will focus on providing the tools and techniques for using mobile phones. The emphasis will be on getting the most out of ubiquitous devices accessible to the general public, rather than specializing in high-end technologies with low level of adoption. Discussions will focus on current topics in mobile telecommunications and their role in influencing and defining cultural, architectural and social trends. Participants will be provided with sample code and modular components for use in their own investigations and application development.
Objective
Designing and learning how to build modern, connected, mobile systems. The Modern Mobile Scenario workshop at UbiComp 2006 is for architects, programmers, artists, planners, designers, students, faculty, researchers and anyone interested in the impact of ubiquitous computing on the intersection between physical, social and information spaces.
Topics
Topics: Rapid Media Prototyping, Message is the Medium, Surveillance, Data Harvesting, Generative systems, Topology of Connections, Texture mapping, Ubiquitous Open Gl structures, Mobile messaging as remote control , Image parsing , Location tracking and mapping,Tagging with data , Ring-tones ,VXML,Serial interfaces to dynamic skins, Bluetooth interfaces, Urban games, Public performance, and Installation
Scope
Consider the following aspects of the superstrucutre of modern life. The social infrastructure, encompasses living (mostly human) beings and their immediate interactions with each other. The physical infrastructure is defined by the constructs supporting supporting the social sphere, which includes material objects, from buildings, to roads, to household appliances. Between the social and physical domains, lies the information infrastructure, which in modern society is responsible for an exceedingly larger share of the interactions between social and physical spaces.
Until recent years, the development of the information space naturally followed the growth of social and physical infrastructures, providing the means of communication where needed or modes of operation where necessary. However, embedded in the information space is the potential for autonomous growth, independent of the social and physical infrastructures, based on developing and deriving internal connections between information. The near-catastrophic growth rate, complexity and sheer magnitude of the information space and its impact on modern life, imposes a shift in focus from the organization of physical space (traditional architecture) and the organization of social space (planning), to the organization of information space.
Technology is no longer the monopoly of developed nations . The decrease of costs of mobile devices and the relative maturity of the technology have made it possible to create access even in the most isolated places .
Why are mobile devices a turning point, and not say, computers or the WWW? Before the rapid spread and ubiquity of mobile technology, a person could only access the information space through a designated portal, be it an office desktop or a laptop in an internet cafe. The physical location and the social constraints of the portal defined, to a large extent, the scenario of interaction with the information space. A mobile device provides access from anywhere at any time. The change of setting is not just a change of convenience, it entirely redefines the terms of use and range of applications, allowing information space structures to have a dramatic influence on social and physical structures, from politics to public spaces.
The core of this workshop consists of appropriating available mobile phone technology and the programming language Max/MSP/Jitter for the needs of a free-form concept, such as an architectural process, interactive structure, performance, installation or a multiplayer game. By deconstructing the virtual "information space" in relationship to its physical "social space" counterpart, attendants will be encouraged to propose ideas that work within a shared context. The workshop will focus on providing the tools and techniques for using mobile phones. The emphasis will be on getting the most out of ubiquitous devices accessible to the general public, rather than specializing in high-end technologies with low level of adoption. Discussions will focus on current topics in mobile telecommunications and their role in influencing and defining cultural, architectural and social trends. Participants will be provided with sample code and modular components for use in their own investigations and application development.