Sunday, July 30, 2006

workshop: Social Interaction in Public Spaces

2nd International Workshop on Ubiquitous Systems for Supporting Social Interaction and Face-to-Face Communication in Public Spaces

Public spaces, such as conferences, museums, cafes, and workplaces present new opportunities for ubiquitous computing technologies. Such spaces represent important venues for social interaction and the informal exchange of knowledge, providing a place to find others who share common or complementary interests. As discovered in last year's workshop, we have only begun to understand the challenges and questions associated with situating ubicomp technologies within such spaces.

For example, how do people find others who share their interests and develop their social networks? How can technologies provide richer ways for people to communicate and engage with others? How can the serendipitous exchanges and interactions that often occur within public spaces be supported? How and where does the interaction between people happen? In view of these questions, the proposed workshop seeks to bring together like-minded researchers and practitioners to better understand the design, development and evaluation of ubiquitous systems for supporting social activities and social interaction in public spaces.

The main subject of the proposed workshop is the development and use of ubiquitous systems to support social interaction in public spaces and at public events, such as museums, conferences, trade shows, etc. Topics relevant to this subject include:

* Applications: existing commercial and experimental applications, e.g., ubiquitous systems in museums, at public gatherings, etc.
* Pattern Recognition: how to learn socially relevant features from raw sensor data and build computational models of the dynamics.
* User interface: how to provide a simple and intuitive user interface for novice users to a complex system.
* Presentation: how various types of information acquired by the ubiquitous system can be effectively presented to the end users.
* Scalability: how to accommodate a large number of simultaneous users at a potentially unlimited number of locations.
* Deployment: how to package the system so that it can be easily deployable in an environment that is not prepared for such type of applications.
* Reliability: how to build robust and reliable systems that can guarantee at least some minimal number of services.
* Privacy: if the system "knows" everything about everybody currently present in the tracked ubiquitous environment, what are the privacy concerns and how best to address them.
* Security: what happens if the system is defeated and the intruders gain access to all the accumulated knowledge. How to prevent this from happening.
* Social aspects: how the technology can be used to help forming social networks and how it can be used to study them.
* Evaluation: how the services provided by a system can be evaluated, what are the evaluation criteria, what does it mean to build a practical and useful system.